/*
 * DirectX 10 GUID definitions
 *
 * Copyright 2000 Alexandre Julliard
 * Copyright 2000 Francois Gouget
 * Copyright 2003 Raphael Junqueira
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * In addition to the permissions in the GNU Lesser General Public License,
 * the authors give you unlimited permission to link the compiled version
 * of this file with other programs, and to distribute those programs
 * without any restriction coming from the use of this file.  (The GNU
 * Lesser General Public License restrictions do apply in other respects;
 * for example, they cover modification of the file, and distribution when
 * not linked into another program.)
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

#include <stdarg.h>

#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"

#include "objbase.h"
#include "olectl.h"
#include "initguid.h"

#include "dxgi1_6.h"
#include "d3d10_1.h"
#include "d3d11_4.h"
#include "d3d12.h"
#include "d3dx10.h"
#include "d3d10_1shader.h"
#include "d3d11shader.h"
